Tag Archives: game
PlayStation Move: We Take It For a Test Drive [VIDEO]
If you’re a gamer, you might have heard about yesterday’s news about the PlayStation Move , Sony’s answer to the Wii Remote and Microsoft’s upcoming Project Natal motion controller. In a demonstration yesterday, the company showed off the device, which utilizes remote-like controllers and the PlayStation Eye camera to capture your movements and turn them into actions on the screen. We’ve seen plenty of screenshots and heard a lot about the controller’s capabilities, but we wanted to find out for ourselves whether it really could make the PlayStation more competitive with its counterparts. That’s why I decided to take the system for a test drive here at the Game Developer’s Conference (GDC) in San Francisco, California. Did it live up to expectations? Could it challenge Nintendo and Microsoft in gaming? I’ve got some thoughts on the matter: PlayStation Move: Sony Played It Safe First, a little bit about the PlayStation Move: it is a two-part control system. First are the handheld controllers, which act essentially as Wiimotes. The main controller comes with a lighted color ball on the top though — this is an essential component for the second part of the Move: the PlayStation Eye camera, which tracks your movements on screen. Combined, you get a controller system. When I held the remote-like device in my hands and actually got to play with it, I immediately became aware of two things: its accuracy and its augmented reality features. It feels just a little more precise than a Wiimote with the MotionPlus controller. Because it uses the camera rather than the senor bar that the Wii utilizes, it can more accurately catch your motions. It also translates them onto the screen with your face on the TV. I was impressed with the augmented reality aspect of the PlayStation Move more, though. The lighted ball on my controller turned first into a paintbrush, and then a fly swatter. It didn’t have the lag that a lot of other systems deal with, which made the experience enjoyable. Is it that much better than the Wii, though? To be honest, I think the answer to that question depends on how developers use the PlayStation Eye camera to enhance their games. If they focus on the controllers, then it’s just a fancy Wiimote. If it focuses on bringing you into the game via the camera, then there are some real possibilities. In the end though, Microsoft’s Project Natal is still going to garner the attention and the hype, as it is a bolder step into motion control. Sony essentially played it safe with the Move, while Microsoft’s implementing an all-or-nothing strategy with Natal. Here is me in action with the PlayStation Move: PlayStation Move Demo Video Tags: games , gaming , microsoft , Natal , Nintendo , playstation , playstation move , project natal , sony , video games , Wii , xbox
Is Nintendo Wii the Best Video Game?
Ever since the Nintendo Wii video game console was introduced in the global market it has taken the world by storm. In the beginning Microsoft Xbox 360 managed to sell more units than Nintendo Wii in the month of September, Nintendo Wii soon overtook Microsoft to reach the top spot for the number of units [...]
MIKE MO CAPALDI VS. BENNY FAIRFAX CHAMPIONSHIP GAME OF SKATE !
10 G’s of epicness . SUBSCRIBE ! #60 – Most Viewed (Today) – Czech Republic #27 – Most Viewed (Today) – People & Blogs – France #53 – Most Viewed (Today) – People & Blogs – Poland #56 – Most Viewed (Today) – People & Blogs – Russia #2 – Most Viewed (Today) – People [...]
Jenkins Software Announces Data Mining Tool for Game Developers
Jenkins Software Announces Data Mining Tool for Game Developers
Orange County – Jenkins Software has released Echo Chamber, a free data mining and visualization utility designed for game development.
Read more on dBusinessNews.com
Classic Game Room HD – NINTENDO Wii Console review!
Classic Game Room reviews the NINTENDO Wii video game console! The Wii could be Nintendo’s best console since the original NES Nintendo Entertainment System. The Wii is a revolutionary gaming system and this Wii review shows what makes the Wii special vs. the PS3 and the Xbox 360. Is the Wii for you, would you [...]
Manchester United 4-0 AC Milan
This evening needed every square inch of football heritage to conceal the drabness of the match. Manchester United overwhelmed inept and ageing visitors. David Beckham eventually took the field as a substitute against his old club and was a tactful guest. The veteran won cheers for a volley that did no harm as the attempt was tipped over the bar by Edwin van der Sar. The drubbing administered at Old Trafford fell just short of the 5-0 margin by which Arsenal had swamped Porto the night before. Perhaps the recent Premier League ascendancy in this tournament is not destined to end shortly after all. It will be a relief to Sir Alex Ferguson and others that Real Madrid, following the 1-1 draw with Lyon, have yet again been eliminated in the last 16 of the Champions League. United were never confronted by that sort of risk and the sheer energy in their ranks prevented Milan from disguising the elderliness of some and the mediocrity of others in their line-up. The contrast between the teams was all the more pronounced because Wayne Rooney, who began his professional life as a phenomenon, seems now to be getting better still. There were to be two strikes from him, but he had confirmed United’s passage to the Champions League quarter-finals as soon as he notched the opener. The entertainment continued to the 88th minute when Darren Fletcher headed in a cross from the substitute Rafael da Silva. This emphatic beating will not have taken Milan wholly by surprise. The fuss over Beckham’s return to Old Trafford overlooked the fact that the coach, Leonardo, would have been a sentimental fool to include him in the starting line-up. His mediocre outing in the first leg indicated that the inevitable decline of a veteran is getting steeper. At least Beckham showed nice touches and a fellow substitute Filippo Inzaghi might have forced home one of the deliveries in stoppage time. The 34-year-old Beckham was introduced with the score was 3-0 and there had been nothing to distract the crowd from lauding him. “Fergie, Fergie sign him up,” chanted the fans. The intention was kind, but it must have hurt a veteran who knew he was being patronised. At least he was not alone. This had been a chastening night for Milan. Nothing could have stopped them from being outclassed but the aggregate score might not have reached 7-2 if Alexandre Pato and, more relevantly, the centre-half Alessandro Nesta had been fit to play. Any suggestion that the tie was in balance at kick-off was pure fiction, even if Ferguson had been in charge of the story-telling. On the eve of the game he had regretted the late goal by Clarence Seedorf at San Siro. That had done no more that trim the margin of United’s win to 3-2. At the very least, Milan would have had to score twice at Old Trafford and the task of keeping a clean sheet had always looked an impossibility. There could have been some tension when a free-kick from the right glanced off Nani and went straight to Ronaldinho after eight minutes but the Brazilian’s header ran wide with the goalkeeper Van der Sar almost motionless. Rooney is more practised at that art and his opener was the seventh consecutive goal he had nodded home. The attacker got in front of the centre-half Daniele Bonera to glance the ball past a helpless Christian Abbiati. The visitors had come with attacking intent, but they also brought to Manchester the same basic vulnerability that had afflicted them in Milan. Even if they had been rigorous, Rooney might still have been their undoing. The string of goals highlights the movement essential to a striker who is not all that tall. Often there is no marker to outjump him because Rooney has left him trailing. The opener dismayed Milan, but there was also collateral damage to the fixture itself.No one could pretend that a grand drama was unfolding. Leonardo’s side did not get much encouragement although they had bouts of possession. Before half-time excitement was restricted in their efforts to counter Rooney’s goal. Milan had to seek a lot more than that. They sent on Seedorf for the second half, but the removal of Bonera proved more relevant because the middle of their defence was disturbed. Massimo Ambrosini, a midfielder, had been reassigned to that post, but the back four were left helpless when possession was surrendered cheaply. Nani, from the left, crossed precisely with his right foot in the 46th minute and Rooney shot past Abbiati. A finish with boot rather than brow was the sole element of surprise. Uncertainty involved nothing more than the ultimate margin of victory in the tie. United, with the match won, were too composed to be lenient. After 59 minutes, Paul Scholes slid through a pass that Park Ji-sung converted for the third goal. A crowd that relished the display and remembered to protest lustily against the ownership of the Glazers had an ideal evening. Manchester United Milan Wayne Rooney Champions League Kevin McCarra guardian.co.uk
GDC: Jenkins Software Releases Free Data Mining Tool for Game Developers
GDC: Jenkins Software Releases Free Data Mining Tool for Game Developers
RakNet developer Jenkins Software released Echo Chamber, a free data mining tool and visualization utility enabling developers to “visualize game session metrics”. The new tool allows developers to watch video playback with framerate and memory usage reports during a session, examine heat maps of player [...]
Video Games On-Demand from OnLive Arrive in June
Today at the Game Developers Conference in San Francisco, OnLive CEO Steve Perlman revealed a U.S. launch date of June 17 and a monthly price of $14.95 for his subscription-based, on-demand video game-streaming service. We wrote about OnLive previously when it went into beta testing . You can think about the service as essentially “Netflix Instant Queue for games,” where your monthly subscription costs gives you instant access through your PC or Mac to a library of video game titles, including high-profile new releases from launch partners Electronic Arts, Ubisoft, 2K Games, THQ and Warner Bros. At launch, we should expect between a dozen and 25 games to be live on the service, with more to come as game publishers negotiations proceed. One of the perks of this type of system is that players don’t need to have screaming fast hardware to play the latest, graphics-intensive game titles — all that processing is done on the server side, and images are sent back to the player’s computer (or OnLive’s Micro Console TV Adapter unit) over the network. Mac users also stand to benefit in particular from a service like OnLive, in that many PC titles never get released on the Mac or are only ported long after release. Still, the service will face competition from Valve’s Steam, which recently announced native Mac support for its digital distribution platform and several of its popular titles. OnLive does offer something fundamentally different, however — instead of downloading video game software to your local computer, OnLive keeps its games running in the cloud and users play them instantly across the network. Not only is the service disruptive in terms of consumer behavior, but could upset the existing supply chain by disintermediating retail stores and even in some sense consoles themselves. If you’re interested in checking out OnLive in action, the company just expanded its beta program to accept another 25,000 users. Successful registrants will also be rewarded with three months’ worth of free service. Are you interested in an on-demand video game service? Do you prefer to download and own your own digital game copies a la Steam or does a cloud-based streaming service appeal to you? Is $14.95 a reasonable price for a monthly subscription? Tags: 2k games , cloud computing , EA , GDC , GDC2010 , mac , onlive , pc , streaming , THQ , ubisoft , video games , warner bros
Players strum real strings on latest music video game
Players strum real strings on latest music video game
NEW YORK – A new musical video game lets players strum a real six-string electric guitar instead of tapping buttons on a fake instrument. “Power Gig: Rise of the SixString” is a game first and foremost.
Read more on Minneapolis-St. Paul Star Tribune
Game Copy Niche.
Copy Games, Backup Games On Most Famous Consoles PS3, Xbox 360, Wii, Gamecube, Psp, Nintendo Ds, Playstation, Ps One, Ps2, Xbox, Dreamcast, And Game Boy/GameBoy Advanced! It Even For PC Games. Start Promoting Now, Amazing Conversions (1:12 – 1:40).
Game Copy Niche.

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